A handle to the scene depth map of a camera, obtained from
CameraComponent#sceneDepthMapHandle. The handle is a single object for the lifetime of
the camera, and always identifies the depth map the camera rendered most recently, together with
how it is encoded, even as the camera renders it to a different texture.
Pass the handle to Compute#setSceneDepthMap to make the depth map available to a compute
shader.
A handle to the scene depth map of a camera, obtained from CameraComponent#sceneDepthMapHandle. The handle is a single object for the lifetime of the camera, and always identifies the depth map the camera rendered most recently, together with how it is encoded, even as the camera renders it to a different texture.
Pass the handle to Compute#setSceneDepthMap to make the depth map available to a compute shader.